Work With Us

  • Are you a professional board game designer with a published title—and more great ideas ready to shine? Do you have a game that isn’t published, but should be? Then you’re someone we’re looking to work with.

    Submit your game to our curated catalog of talented designers and standout games. If accepted, you and your game will each have your own featured space in the catalog.

    From there we do the work for you. We present the catalog and the individual games directly to industry publishers. You and your game will be professionally represented at US game conventions, and we’ll submit your game to publishers around the world.

  • Do you have a creative idea for a board or card game but don’t know how to sell it? Omnibus Gaming submits your game prototypes to publishing companies on your behalf. Let us do the work so you can get back to creating.

    What we need from you:

    • A unique game idea. Games should be creative and keep players coming back for more. We welcome all game types.

      A strong concept also matters. You should be able to explain your game quickly in a way that grabs attention and makes someone immediately want to try it.

    • Submit your game using the form below. We’ll review your materials and if you’re a good fit, we’ll add you to our catalog and take care of the rest.

    • A high degree of professionalism - please review our Code of Conduct in detail below.

    Because this is our first catalog issue, we want to ensure designers have a great experience and shoulder no risk. That’s why the full service cost is only $100 and why payment is only rendered if and when your game gets a signed contract.

    Take your next game from concept to contract—with Omnibus Gaming.

  • Currently, we welcome all game types. But if your idea fits one or more of these categories, we’d really love to see it!

    • Engine-Building / Tableau Games

      What we’re looking for:
      Games where players gradually build up a system that becomes more powerful or efficient as the game progresses.

      Key qualities:
      Strategic decision-making, satisfying combos, and a sense of progression—all within a playtime of about an hour and a half or less.

    • Push-Your-Luck Games

      What we’re looking for:
      Games that revolve around risk and reward, where players decide how far to push their chances.

      Key qualities:
      Tension, excitement, and quick gameplay loops. Easy to learn, fast to reset, and full of dramatic moments.

    • Pattern & Puzzle Games

      What we’re looking for:
      Games focused on spatial reasoning, placement, and optimizing patterns or layouts.

      Key qualities:
      Simple rules paired with deeper strategy. Visually appealing end states are a big plus, along with gameplay that feels satisfying to complete.

    • Single Card Games

      What we’re looking for:
      Complete card-based games that don’t rely on expansions or collectible elements.

      Key qualities:
      Portable, affordable, fast to teach (ideally within a few minutes), and highly replayable. These are the kinds of games people reach for again and again.

    • Expandable Card Games

      What we’re looking for:
      Card-driven games built around a solid core system that can grow over time through planned expansions.

      Key qualities:
      Flexible design, replayability, and room for new content like characters, factions, or scenarios. Expansions should add variety without making the game feel overly complex.

    • Family Euro Style Games

      What we’re looking for:
      Games that strike a balance between accessibility and meaningful strategy, suitable for a wide range of players.

      Key qualities:
      Clear iconography, minimal reading, quick turns, and engaging decisions without overwhelming complexity.

    • Themed Games

      What we’re looking for:
      Games where the theme and gameplay work together to create a specific feeling—whether that’s relaxing, comforting, or reflective.

      Key qualities:
      Strong atmosphere, thoughtful design, and an emphasis on emotional connection. These games should feel inviting and immersive.

  • Are you interested in turning one of the games in our catalog into a published game? Our worldwide developers are ready to work with you and bring their ideas to the shelves. Check out our Publishers page to get started.

    Sign up to receive periodic catalog updates below.

    • Broad Standard of Conduct - The designer will uphold a standard of conduct that mirrors code of conduct requirements found in similar industries, including the International Game Developers Association. In the event of a breach of conduct, at Omnibus’s discretion, the Designer may be subject to removal from the current catalog issue, removed from the Omnibus website, and/or precluded from joining future catalog issues.

    • Terms and Conditions - The designer will provide requested information in a timely manner, and will attend all pitch meetings that are scheduled and arranged by Omnibus. Any failure to do so, may result in removal from the current catalog issue, and will result in being precluded from joining future catalog issues.

    • Game Standards - Each designer agrees and believes that the game or games they are submitting to Omnibus for the catalog meets their own personal standard of “a game that I believe should be published but for reasons I don’t understand somehow isn’t.”

    • Basic Agent Relationship, and Organic Publisher Contacts:

      • Basic Agent Relationship - While the Designer’s game remains in the Catalog, the Designer will allow Omnibus to serve as the game’s primary representative. Omnibus will gain the ability to inform publishers about the game, submit pitch materials, set up pitch meetings, and act as the game and designer’s representative.

      • Continued Communication - If post-pitch meeting conversations ensue, the designer will assume negotiation responsibilities. To ensure transparency around closing with Omnibus, the designer will provide reasonable outreach to make Omnibus aware of publisher/designer progress up to the point of a contract signing.

      • Organic Sales - If the designer is approached by a publisher during the catalog duration or within 3 months from the end date of their catalog participation, this results in a signed game, and the designer has reason to believe Omnibus helped the signing occur, then the designer will owe payment to Omnibus.

    • Catalog Control - The catalog and its contents are controlled by Omnibus. In the event that the materials provided in the above two sections (Developer Requirements and Game Requirements) do not conform with the Omnibus design layouts, theme, standard, or overall appearance, then Omnibus will have the ability to modify the material as necessary. Any modifications will be sent to the designer prior to publication, at which point the designer may provide further edits for Omnibus consideration or withdraw from being included in the next issue of the catalog. Any withdrawal must be clearly made via email.

    • Co-Designers - The form only needs to be signed and acknowledged by one of a game design group co-designers. But the designer signing this arrangement by virtue of signing below, represents to Omnibus that they have the authority to do so on behalf of all the co-designers. How compensation is paid from the design group to Omnibus is up to the design group.

Submit your game idea to the Omnibus Gaming catalog

Use this form to submit your game idea to the Omnibus Gaming catalog.

The information you enter below will be used on our website, in the Omnibus Gaming catalog, and sent directly to publishers on your behalf. Please ensure your materials are polished and publisher-ready!

If you have any issues uploading your materials, please email them to Admin@Omnibusgaming.com with the name of your game submission. Please submit one game idea at a time.

While Omnibus Gaming is actively looking for new designers to fill out our catalog, participation is not automatic. We reserve the right to refuse service to participants with or without cause.


Omnibus Gaming logo with an illustration of a die and a game controller in navy blue and orange colors.